D: David Cronenberg; with Jennifer Jason Leigh, Jude Law, Ian Holm, Don McKellar,
Callum Keith Rennie, Sarah Polley, Christopher Eccleston, Willem Dafoe. (R, 90
min.)
No doubt about it: David Cronenberg is back to his old self. After stumbling badly
with his last film, the pointless and disjointed Crash, the Canadian director has
finally made a film that can be distinctly described as "a David Cronenberg film."
It's been a while. Although all his more recent films -- Naked Lunch, Dead Ringers,
M. Butterfly, The Fly, The Dead Zone -- contained that uniquely Cronenbergian language
in which the emotional world is brought to life in terms of graphically visceral
logic and detail, eXistenZ is Cronenberg's first film since Videodrome (1983) that
is wholly his invention and not an adaptation of some previously existing work. Like
Videodrome, eXistenZ posits the human body as both a receptacle for and generator
of a shadow world of escapist fantasy and alternate reality. These are no mere metaphors
for Cronenberg. Sex and horror, pleasure and death, are inextricably linked in his
world. In eXistenZ, Leigh is cast as top game designer Allegra Geller, a real-life
goddess to her devout fans, a demoness to partisans of the Realist Underground. As
she launches the first public demonstration of her new invention, a game called eXistenZ,
which is played by inserting the venous UmbyCord of the organ-like MetaFlesh game
pod into the human bioport receptacle (a permanent, anus-like jack zapped into the
base of the player's spine), an assassination attempt is made on her life. She flees
with only a new company flack (Law) for security. The rest of the movie is an elaborate
cat-and-mouse game between reality and game reality, the details of which are random
and, ultimately, irrelevant. As Allegra explains at one point, "You have to play
the game in order to find out why you're playing the game." It's a little dodgy at
times but everything is wrapped up clearly in the movie's epilogue. And by then you've
seen such unforgettable things as the gristle gun that shoots human teeth that the
details of specific narrative comings and goings are clearly subordinate to the overall
experience. The timing of the release of eXistenZ on the heels of The Matrix is bound
to open our eyes to the possibilities of game realities. Also, in light of the current
climate of self-questioning and finger-pointing that surrounds the questions related
to children and violence, eXistenZ is sure to tweak a few nerves. The movie asks
questions about whether a game designer should be regarded as a great artist and
whether the world's most effective game artist deserves to be punished. The assassination
attempt on Allegra is referred to as a "fatwa" and the idea for the movie arose during
an interview Cronenberg conducted with Salman Rushdie a few years ago while the author
was still in hiding. As the story's high priestess of game design, Leigh has not
turned in a performance as mischievous and alluring in quite some time. Holm and
Dafoe also turn in especially amusing performances. Cronenberg also receives able
assists from longtime collaborators cinematographer Peter Suschitzky, production
designer Carol Spier, special effects supervisor Jim Isaac, editor Ron Sanders, and
composer Howard Shore. "People are trained to accept so little but the possibilities
are so great," we're admonished early in the film. Another way of saying this is
that in the game of eXistenZ it's not whether you win or lose, but how you play the
game.
3.5 stars
--Marjorie Baumgarten
Full Length Reviews
eXistenZ 
eXistenZ 
eXistenZ 
eXistenZ 
Capsule Reviews
eXistenZ 
Other Films by David Cronenberg
The Brood 
Film Vault Suggested Links
Johnny Mnemonic 
The Thirteenth Floor 
Outbreak 
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