Id like the audience to feel inspired by the film, feel that there
is hope for humanity. I want them to come out of the film feeling
proud of being human beings.
It seems a little thing to ask for, given that Brenda Chapman
along with co-directors Steve Hickner and Simon Wells spent
four years of her life working on The Prince of Egypt. And just
consider her feelings for a moment. Here she is, wading into the
Red Sea, if you will, wondering if this film, the very straightforward,
non-silly story of Moses, the first traditional animated feature
by DreamWorks, and her first as director, will succeed or get
washed away in a torrent of bad reviews.
In the month before the film debuts on December 18th, Chapman,
who worked on such Disney features as The Lion King and Beauty
and the Beast before being recruited by DreamWorks, was touring
the country along with her cohorts, giving interviews and hoping
for the best.
Flyer: The film opens soon. How are you feeling?
Chapman: Nervous. Four years of putting your life into one thing
and then it all hangs on one weekend, its a little nerve-wracking.
How did you get into animation?
I began considering animation [as a career] in late high school,
early college. I drew all the time when I was a kid. I loved watching
Bugs Bunny. He was my favorite. Its always been a part of my
life.
When I seriously started thinking about it in junior college,
I called up Disney and asked, How do I get into animation? They
told me about a school in Valencia, California, CalArts. I studied
there for three years and then Disney picked me up when I graduated.
Were you lured to DreamWorks by The Prince of Egypt?
The lure was just trying to do something different, to help build
a new animation studio, with Jeffrey Katzenberg and Steven Spielberg.
I helped develop The Prince of Egypt, and that of itself was such
a challenge, so I had the fair share of the challenge I was looking
for.
How did you react when you were pitched the idea of doing an animated
biblical epic?
It was a very long, silent pause. I thought, Are you crazy? But
when we sat down and seriously talked about ideas, I realized
that we were going to handle it with respect, that we werent
going to make the wacky Moses movie. I just realized that this
has a lot of possibilities and it is the original story. A lot
of stories are based on this. The story of Moses is the format
for a lot of stories.
Are you worried that kids wont like it?
My feeling as far as kids go is that its not for really little
kids. If kids go, parents should be with them. I think theyll
like it because theres all the action and drama and all of that
will pull them in. My concern is that Im hoping adults will get
into it. Im really hoping that this film will be sort of a stepping
stone to opening audiences minds to what animation can be.
What I find a little frustrating after all these years of working
in animation is in the newspaper you have all the upcoming movies
you have all your next dramas, your action-adventures, your
romantic-comedies, the family film, and then you have animation,
which automatically equals kiddie film. To me, animation can be
all those other categories; it can be a drama, it can be an action-adventure,
and it can still be a family film. Prince of Egypt happens to
be drawn and not live action. I just feel like theres room for
animation to grow into other things.
What are the challenges of making an animated feature as opposed
to a live-action film?
Well, basically creating the world from scratch. We cant build
a set and point a camera at it from every angle each time. We
not only have to design the costumes, we have to design the person
going into the costume. Thats why it takes so long to make one
of these things.
Tell me about collaborating with the animators.
Its basically working with the animators as actors. They have
to have the skill where knowing how to move a character is second
nature. We concentrate on the acting with them just like we do
the voice talent. We direct the voice talent and get it where
we want it to be and then we take it to the animator and take
them through the same thing motivation, character arch, and
all that.
How was it working with actors who have nothing to interact with?
We just talk to them through the scene. We just have to try to
make them visualize it in their minds. One thing that helps is
we have storyboards. We have that visualization in front of them
so they can see where their characters are, what physical world
theyre in, who theyre near, who they are talking to, and all
of that. They try to get that in their head and then they just
close their eyes and try to imagine the world, and I just try
to talk them through that as much as possible. With different
actors you take slightly different approaches for how you talk
them through it.
What was it like working with such big-name actors as Val Kilmer
[the voice of Moses], Ralph Fiennes [Rameses], Michelle Pfeiffer
[Tzipporah], and Sandra Bullock [Miriam]?
It was intimidating.
Are you a tough director?
I think I take the more gentle approach. They were all so wonderfully
professional. They are stars because of how talented they are
they are not mediocre by any means. I didnt have to explain
a lot. They would usually get it.
Now, if they needed to be
agitated and upset and I would talk to them more agitated and
upset and it would make them jumpy. Usually I was able to just
walk them through it.
Did the actors work together or separately?
Mostly separately, because it was hard because of who they are
to get their schedules coordinated.
We never got Val or Ralph in the same room at the same time. They
always were separate. We managed to get Sandra Bullock and Jeff
Goldblum for one scene. Martin Short and Steve Martin always worked
together.
Is there a moment in the film that captures what you were trying
to accomplish?
I think the incident that sort of summed up how we were going
to do the movie was when we asked one of the story artists to
come up with some ideas for this scene after the plagues when
Moses goes to see Rameses. ... He had done this wonderful sketch
of Rameses sitting in the lap of [a statue of] Pharaoh, and it
just said so much about Rameses character and about the two brothers.
That was when we realized thats our story we need to have all
these events and the biblical epic center on these two brothers
and their love for each other. It just epitomized the difference
in the story to other animation we were going more serious,
more dramatic, deeper into real emotions, and that kind of thing.
It just solidified how were going to take the whole movie.
Theyre making a big deal about this being DreamWorks first traditional
animated feature. How much pressure did you feel when making it?
We tried not to think about it while we were making the film.
We just did the best we could and occasionally that would sort
of sneak in. Luckily, there are three of us, three directors,
and we would sort of shudder and go, Okay, we should stop thinking
about this now. Lets just move on. Its hard now and weve been
done with the movie for a couple of months and with all the publicity
starting to kick in and everything, its a little scary.
Theyre also stressing that youre the first female director of
an animated feature. Do you like this distinction?
Its quite an honor, but I really didnt think about it that much.
Im a director and I didnt get hired because Im a woman. Id
hate to think that people would think that. I would prefer to
be thought of as a director, rather than the first female director.
I sort of envy my successors
they just get to be directors.
When you saw the final version what did you think?
I was kind of overwhelmed. Finally getting to see it all together,
with the Hans Zimmer score, such an emotional score, I was in
tears. Ive spent so many years working on this thing and seeing
it all come together, it was like experiencing birth in a way.
Finally its all there. Finally you get to see it all.